File format
Save your files as PNG, without bleeds, and split them into folders. PNG keeps colours and transparency intact, which matters when we place your artwork on 3D models.
Before we animate your game, we rebuild every component in 3D. The better your files are prepared, the faster that goes, and the more time we can spend on the story and the look of your trailer.
This doesn't mean we can only work with files prepared exactly this way. It simply speeds up production.
Save your files as PNG, without bleeds, and split them into folders. PNG keeps colours and transparency intact, which matters when we place your artwork on 3D models.
Organize the files into folders by component type and size, for example boards, cards, punch boards and source components.

Label every component with its dimensions, either in the file name or in the folder name. Save each component as a separate PNG file, without bleeds and without empty pixels around the image.

Game Board B-280x230mm-01-v4-front.png
Cards A-70x100mm, Cards B-59x91mm.Important: if a graphic has an irregular shape, the background should be transparent or may show the bleed area, but the component must still be cropped to its size without the bleed.
The pink die-cut in the example below is only for reference and should not be visible in your files. Send the die-cut as a separate file in AI or PDF format.

We can also build token models from your print files, with all tokens on a single sheet. In that case we need two files of the same dimensions: one with the graphics and one with the die-cut.

For non-standard components like acrylic gems, wooden pieces, metal coins or custom dice, send us reference photos of the real components, ideally with their size. They help us capture the true look in 3D.

For custom metal components we need vector files (*.ai or *.pdf). If you don't have them, we can design them for you.

If the component has already been manufactured, overhead photos of each piece help a lot. We use them as textures for a realistic result.

Put all faces of a die in a single graphic file, preferably laid out as in the example, with symbol and die colours noted. The file should have no bleeds.

If your game uses specific player colours on plastic or wooden components, send us a palette of those colours so every piece in 3D matches the real thing.

If anything is unclear, get in touch. We're happy to help you prepare the files.
Send us your game and launch date. We'll check your files and get back to you with ideas and a quote.