Guide for publishers

How to prepare
files for your trailer

Before we animate your game, we rebuild every component in 3D. The better your files are prepared, the faster that goes, and the more time we can spend on the story and the look of your trailer.

This doesn't mean we can only work with files prepared exactly this way. It simply speeds up production.

Quick checklist

  • PDF of all components or PNG files, one component per file
  • Folders split by component type and size, ex: box, cards, tokens, miniatures
  • Dimensions in the file or folder name, ex: box_30x30x7
  • Die-cuts as vector files, ex: *.ai or *.pdf
  • Vector files for wooden & metal components
  • Reference photos of non-standard components
  • Palette of specific colours: RGB or Pantone
01

File format

Save your files as PNG, without bleeds, and split them into folders. PNG keeps colours and transparency intact, which matters when we place your artwork on 3D models.

02

File structure

Organize the files into folders by component type and size, for example boards, cards, punch boards and source components.

Folder structure: Boards, Cards, Punch boards, Source components
Folders split by component type.
03

Naming & sizes

Label every component with its dimensions, either in the file name or in the folder name. Save each component as a separate PNG file, without bleeds and without empty pixels around the image.

Game board files named with their size, e.g. Game Board B-280x230mm-01-v4-front.png
Board size in the file name: Game Board B-280x230mm-01-v4-front.png
Card folders named with card sizes, e.g. Cards A-70x100mm
Card sizes in the folder names: Cards A-70x100mm, Cards B-59x91mm.
04

Components with custom shapes

Important: if a graphic has an irregular shape, the background should be transparent or may show the bleed area, but the component must still be cropped to its size without the bleed.

The pink die-cut in the example below is only for reference and should not be visible in your files. Send the die-cut as a separate file in AI or PDF format.

Correct and incorrect examples of cropping a custom-shaped component
Top: correct. Bottom: incorrect, cropped with the bleed.
05

Token sheets

We can also build token models from your print files, with all tokens on a single sheet. In that case we need two files of the same dimensions: one with the graphics and one with the die-cut.

Token sheet graphic next to its die-cut file
Graphic file and die-cut file, same size.
06

Components made of other materials

For non-standard components like acrylic gems, wooden pieces, metal coins or custom dice, send us reference photos of the real components, ideally with their size. They help us capture the true look in 3D.

Reference photos of acrylic gems, metal coins, wooden cubes and dice with sizes
Reference photos with dimensions, e.g. 10 × 10 × 10 mm.
07

Metal components

For custom metal components we need vector files (*.ai or *.pdf). If you don't have them, we can design them for you.

Vector shapes of metal coins
Vector shapes of the coins.

If the component has already been manufactured, overhead photos of each piece help a lot. We use them as textures for a realistic result.

Overhead photos of manufactured metal coins
Overhead photos of the manufactured coins.
08

Dice

Put all faces of a die in a single graphic file, preferably laid out as in the example, with symbol and die colours noted. The file should have no bleeds.

Die faces laid out as a cross-shaped net with Pantone colours
All faces in one file, with symbol and die colours.
09

Player colours

If your game uses specific player colours on plastic or wooden components, send us a palette of those colours so every piece in 3D matches the real thing.

Palette of player colours
Palette of player colours.

Questions?

If anything is unclear, get in touch. We're happy to help you prepare the files.

Tomasz Bart.bar@hexy.studioDiscord & Instagram: zymzym_pl
Let's talk

Files ready?

Send us your game and launch date. We'll check your files and get back to you with ideas and a quote.